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HowTo: LevelEditor: Objects

List of content:
General
Tiles
Objects
Enemies
Events
Sounds

This part of the HowTo describes how to use objects in the level editor.

The objects have the following properties:

NoBounce: Set if the objects bounces up and down
Bounce: The frequency of bouncing (becomes important wehen NoBounce is false
Collectable: Set if the objects is a collectable object (like a coin)
CollectedSoundName: The sound played when collected this object (becomes important when Collectable is true
Deadly: Set the dangerousness of the object, when true the player will die while hitting the object
Name: Set the name of the object to make it easier to identify
Visible: If true, the object will be visible, either not

An example of an non-bouncing coin:


An example of a bouncing coin:


Examples of objects like a catapult will be after the part which explains events.


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[31.01.2014] Forum in Beta Version online gestellt

[28.11.2013] Syobon Online Leaderboard in die Alpha Phase gestartet

[14.11.2012] Projektbeschreibung aktualisiert

[23.04.2012] Syobon Action 4 unter Projekte hinzugefügt